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John F DutchHomeServers

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Call of Duty Config Creator

Please Select the game you wish to view Below

Call of Duty Call of Duty 2 Call of Duty
United Offence
Call of Duty 4
Modern Warfare


Dedicated Tutorial Config Creator

How to setup a dedicated Call of Duty Server

Version 1.0 by Webmaster.

Required Ports

UDP 20500
UDP 20510
UDP 28960
TCP 28960

Hardware and Bandwidth Requirements

sv_maxRATE determines the amount of bandwidth your server uses for each client. It is a calculation based upon your bandwidth (size of your upload speed, not download) and the numbers of players you plan on hosting. Here is the calculation:

# of clients * sv_maxrate * 8(for 8bits) = upload speed
or
Upload speed / ( # of clients * 8 ) = sv_maxrate

Starting a dedicated server

LAN server
CoDMP.exe +set dedicated 1
Internet server
CoDMP.exe +set dedicated 2
Modded server
CoDMP.exe +set dedicated 1 or 2 +set fs_game your modname
start map
map mapname
start rotation
+map_rotate

Example usage:

CoDMP.exe +set dedicated 2 +exec dedicated.cfg +map mp_breakout

This will only rotate one (mp_breakout) map.

or

CoDMP.exe +set dedicated 2 +exec dedicated.cfg +map_rotate

This will rotate more than one map.

dedicated.cfg contains customized settings which are detailed below.
syntax: set dvar value

Example usage syntax:

set sv_hostname [my server]

my server will be the server name.

Server Settings

sv_hostname [my server]
scr_motd [my welcome message]
g_gametype [gametype]
sv_maxclients [1-32]
rconPassword [my rconpassword] (use seta for this command.)
g_password [my server password]
g_needpass [0-1]
sv_privatePassword [my privatepassword]
sv_voice [0-1]
scr_teambalance [0-1]
g_allowvote [0-1]
g_antilag [0-1]
sv_punkbuster [0-1]
sv_minping [0-n] (milliseconds)
sv_maxping [0-n] (milliseconds)
sv_maxrate [0-n] (Maximum data transfer rate to server clients. According to upload capability.)
sv_connectTimeout [0-n] (seconds)
sv_timeout [0-n] (seconds)

Gameplay Options

scr_freelook [0-1] (Disabled, Enabled)
scr_spectateenemy [0-1] (Disabled, Enabled)
scr_killcam [0-1] (Disabled, Enabled)
scr_friendlyfire [0-3] (Disabled, Enabled, Reflect, Shared)
scr_teambalance [0-1] (Disabled, Enabled)
sv_fps [0-n] (The number of frames per second)
scr_drawfriend [0-1] (Disabled, Enabled)
scr_forcerespawn [0-1] (Disabled, Enabled)
sv_allowAnonymous [0-1] (Disabled, Enabled)
scr_roundcam [0-1] (Disabled, Enabled)
sv_invulnerabletime [0-n] (Spawn invulnerable time before you can be shot.)
g_teamswitchdelay [0-n] (Time before you can switch teams.)

Weapons

scr_allow_bar [0-1] (Disabled, Enabled)
scr_allow_bren [0-1] (Disabled, Enabled)
scr_allow_enfield [0-1] (Disabled, Enabled)
scr_allow_enfieldsniper [0-1] (Disabled, Enabled)
scr_allow_kar98k [0-1] (Disabled, Enabled)
scr_allow_kar98ksniper [0-1] (Disabled, Enabled)
scr_allow_m1carbine [0-1] (Disabled, Enabled)
scr_allow_m1garand [0-1] (Disabled, Enabled)
scr_allow_mp40 [0-1] (Disabled, Enabled)
scr_allow_mp44 [0-1] (Disabled, Enabled)
scr_allow_nagant [0-1] (Disabled, Enabled)
scr_allow_nagantsniper [0-1] (Disabled, Enabled)
scr_allow_panzerfaust [0-1] (Disabled, Enabled)
scr_allow_ppsh [0-1] (Disabled, Enabled)
scr_allow_springfield [0-1] (Disabled, Enabled)
scr_allow_sten [0-1] (Disabled, Enabled)
scr_allow_thompson [0-1] (Disabled, Enabled)

Deatmatch

scr_dm_scorelimit [0-n]
scr_dm_timelimit [0-n] (minutes)

Team Deathmatch

scr_tdm_scorelimit [0-n]
scr_tdm_timelimit [0-n] (minutes)

Search and Destroy

scr_sd_graceperiod [0-n] (seconds)
scr_sd_roundlength [1-n] (minutes)
scr_sd_roundlimit [1-n] (rounds)
scr_sd_scorelimit [1-n] (points)
scr_sd_timelimit [1-n] (points)
scr_sd_bombtimer [0-n] (seconds)
scr_sd_planttime [0-n] (seconds)
scr_sd_defusetime [0-n] (seconds)
scr_sd_show_bombtimer [0-1]

Behind Enemy Lines

scr_bel_alivepointtime [0-n] (seconds)
scr_bel_scorelimit [1-n] (points)
scr_bel_timelimit [0-n] (minutes)

Retrievel

scr_re_graceperiod [0-n] (seconds)
scr_re_roundlength [0-n] (minutes)
scr_re_roundlimit [0-n] (rounds)
scr_re_scorelimit [1-n] (points)
scr_re_timelimit [0-n] (minutes)
scr_re_showcarrier [0-1] (Disabled, Enabled)

Headquarters

scr_hq_scorelimit [1-n] (points)
scr_hq_timelimit [0-n] (minutes)

Capture the Flag

scr_ctf_scorelimit [1-n] (points)
scr_ctf_timelimit [1-n] (points)
scr_ctf_roundlimit [0-n] (rounds)
scr_ctf_roundlenght [0-n] (minutes)
scr_ctf_startrounddelay [0-n] (seconds)
scr_ctf_endrounddelay [0-n] (seconds)
scr_ctf_clearscoreeachround [0-1] (Disabled, Enabled)
scr_ctf_showoncompass [0-1] (Disabled, Enabled)

Map Rotation

sv_mapRotation gametype gametype map mapname gametype gametype map mapname and so on

gametype is one of:

dm - Deathmatch
tdm - Team Deathmatch
sd - Search and Destroy
bel - Behind Enemy Lines
re - Retrievel
hq - Headquarters
ctf - Capture the Flag

mapname is one of:

mp_arnhem - Arnhem
mp_berlin - Berlin
mp_bocage - Bocage
mp_brecourt - Brecourt
mp_carentan - Carentan
mp_cassino - Cassino
mp_chateau - The Chateau
mp_dawnville - Dawnville
mp_depot - The Depot
mp_foy - Foy
mp_harbor - The Harbor
mp_hurtgen - Hurtgen
mp_italy - Italy
mp_kharkov - Kharkov
mp_kursk - Kursk
mp_neuville - Neuville
mp_pavlov - Pavlov
mp_peaks - Peaks
mp_ponyri - Ponyri
mp_powcamp - P.O.W Camp
mp_railyard - The Railyard
mp_rhinevalley - Rhinevalley
mp_rocket - Rocket base
mp_ship - The Ship
mp_sicily - Sicily
mp_stalingrad - Stalingrad
mp_streets - Streets
mp_tigertown - Tigertown

Server Commands

killserver
quit
map_restart
map_rotate
say my message
tell [clientnum] my message to you

 

 

 

 

 1: AWE Mod v2.12 
 2: mp utahbeach (fixed) 
 3: mp utahbeach 
 4: PBSetup 3.4 
 5: -{JFDHS}- Webbrowser | Made by Rick Hondius | 
 6: mp uo utahbeach 
 7: PB Service Setup v0.986 
 8: Readme with tips and achievements for singleplayer 
 9: mp thehague (Pre Release) 
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